Titan 2100

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Shadow shields and neutrons

A clean fuel still leaks a few neutrons, and a neutron is the one product no magnet can steer, so a disc 62 m across hides the core from everyone.

See it in the tour: chapter long passage, shot 0.4.

Clean is not neutron-free

The main reaction, deuterium plus helium-3, releases two charged particles and no neutron physics. But the plasma holds deuterium, and deuterium nuclei meet each other too. Three side reactions follow physics.

ReactionEnergyNeutron's share
D + D → ³He + n3.27 MeV2.45 MeV
D + D → T + p4.03 MeVnone
D + T → ⁴He + n17.59 MeV14.05 MeV

The second branch makes tritium, and the tritium fuses with deuterium in turn. So some reactions in the plasma yield a neutron, and one kind carries 14 MeV, most of the energy of a whole main reaction physics. The numbers come from the mass lost in each reaction, as on Inside the fusion drive. Here are the first and the last, played out.

Two deuterons, one neutron illustrative

2 D → ³He + n

DD³Hen
Products leave
mass 4.0247 u
energy released 3.3 MeV

Bonds broken: none. Bonds formed: none.

D + D → ³He + n. When two deuterium nuclei meet, this is one of the two ways it can end. The neutron carries 2.45 MeV of the 3.27 MeV released, and no magnet can touch it.
  1. 10⁻¹⁵ m Two deuterons, one neutron
  2. 10⁻¹⁵ m Two deuterons, one proton
  3. 10⁻¹⁵ m Tritium meets deuterium

The reaction lab

Tritium meets deuterium illustrative

D + T → ⁴He + n

DT⁴Hen
Products leave
mass 5.0113 u
energy released 17.6 MeV

Bonds broken: none. Bonds formed: none.

D + T → ⁴He + n. The tritium made a moment ago burns with a deuteron and releases 17.59 MeV, 14.05 MeV of it in a neutron. This is the most energetic neutron in the plasma.
  1. 10⁻¹⁵ m Two deuterons, one neutron
  2. 10⁻¹⁵ m Two deuterons, one proton
  3. 10⁻¹⁵ m Tritium meets deuterium

The reaction lab

The vehicle sheet counts a fifth of the fusion power as hot waste, which includes the heat of captured neutrons challenge.

No magnet can turn a neutron

A neutron has no charge, so the coils that steer protons and helium nuclei do nothing to it physics. It leaves the plasma in a straight line, passes through the coils and the hull, and keeps going until it hits a nucleus. Inside a person that is damage physics. See Radiation and debris at Concordia for what radiation does to a habitat and to people.

What stops one

Neutrons lose the most energy against nuclei of about their own mass, so hydrogen is the best stopper physics. Lithium hydride carries a lot of hydrogen in very little mass, which is why NASA's shield studies for space reactors recommend it for neutrons. The same studies pair it with depleted uranium against gamma rays, in alternating layers physics. The Long Passage's shield is lithium hydride design.

A shadow, not a box

Looking aft along the truss: two large cylinders at the left edge, orange radiator panels either side of the truss, the round shield at its end and a faint violet glow beyond.
Aft from the engine gallery. Looking aft along the truss: two large cylinders at the left edge, orange radiator panels either side of the truss, the round shield at its end and a faint violet glow beyond.

A shield does not wrap the ship. It only has to stand between the core and the people. The core is 7 m in radius and 40 m long. The disc is 31 m in radius and stands 54 m ahead of it design. Any point that has no straight line to any part of the core is in full shadow, and that region widens as it runs forward physics.

CoreShield, 31 m radiusRadiatorsTanksGalleryDrums37 m101 m146 mFull shadow: no straight linefrom any part of the core reaches insideOne scale in both directions, 650 m end to end. Gold figures: the shadow's radius at that station.Dashed line: the grazing line from the core's aft edge past the shield's rim.Smallest disc that still shadows everything: 24.6 m radius here, 19.0 m if 30 m closer to the core.
The core hides behind a disc 62 m across, 54 m ahead of it. The shadow widens as it runs forward, so the radiators, tanks, gallery and drums all sit inside it. The shield's size is set by the radiators, the nearest big things to it. design physics

The shadow is 37 m from the axis where the radiators begin, 101 m at the gallery window and 146 m at the aft drum design. Every crewed part of the ship is inside it. The shield decides where the rest of the ship can go.

Mass against distance

At a given thickness, a shield's mass follows its area, and area follows the square of its radius. The radius needed to shadow a fixed target grows in proportion to the disc's distance from the core physics. At today's spacing the smallest disc that shadows the radiators, tanks, gallery and drums is 24.6 m in radius, and the radiators set that figure physics. Stand it 30 m closer and 19.0 m is enough, 60% of the area physics.

Closer is not free. The neutron flux on the disc rises as the inverse square of the distance, and the power-conversion machinery occupies the 50 m between core and shield design. Attenuation falls off exponentially with thickness, so the extra flux costs thickness only in proportion to its logarithm physics. The designer trades a smaller disc against a thicker one.

Key numbers

QuantityValueBasis
Neutron from D + D → ³He + n2.45 MeVphysics
Neutron from D + T → ⁴He + n14.05 MeVphysics
Core7 m radius, 40 m longdesign
Shield31 m radius, lithium hydridedesign
Core to shield face54 mdesign
Shadow radius at radiators / gallery / aft drum37 m / 101 m / 146 mdesign
Smallest shadowing disc, today's spacing24.6 m radiusphysics
Same, 30 m closer to the core19.0 m radiusphysics
Hot waste, share of fusion power20%challenge

Sources